Windows Mobile Programming.
- Workflow | The Joy of Content Server.
- discovery guide?
- Poppen (German Edition)!
- Instant Dependency Management with RequireJS How-to : Greg Franko : .
Operating Systems. Windows Mobile. Game Artificial Intelligence. Game Design. Game Optimization. Game Scripting. Game Strategy.
Instant Dependency Management with RequireJS How-to
Mobile Game Development. Virtual Reality. Game Engines. Embedded Systems. Home Automation. Industrial Internet of Things. IoT Development. IoT Security.
Books & Videos
Single Board Computers. Wearable Tech. Application Security. Cloud Security.
Information Security. Malware Analysis. Reverse Engineering. Web Penetration Testing.
- Entreguerras: O De la naturaleza de las cosas (Spanish Edition).
- MARGOT CRANSTON The Mystery at Loon Lake!
- Indian Cookbook : Vegetarian Edition - 57 Delicious Meatless Recipes.
- Book Review: Instant Dependency Management with RequireJS How-to?
Audio Processing. Document Preparation. Image Editing.
- Planung, Organisation und Produktion von Events: Open Air-Veranstaltungen und Musik-Festivals (German Edition).
- The Monkeys of Stormy Mountain (Cambridge Studies in Biological and Evolutionary Anthropology).
- RECIPE of a MAN.
Project Management. Soft Skills. User Experience. Workflow Automation. Business Management. Enterprise Resource Planning. Operations Management. Real Time Communication. UI Development. Video Editing. Optimize the performance and maintainability of your web applications with RequireJS. You don't have to load everything that comes with the framework and you don't have to find out what are the dependencies of each component you are using. In a project I developed, for example, I needed to use the touch events module of the jQuery mobile framework just this part.
The events module has jquery, jquery. It helped a lot to me in this case. As someone relatively new to using requirejs, who was also skeptical about the benefits that it would bring, the biggest win has been being able to see what external modules are being used just by looking at the top of the file. It's allowed us to break our new projects down into many small pieces, and still figure out very quickly what the dependencies are of a specific piece.
They are for modular components and better dependency management. I would argue that you can do this much more easily in more traditional, synchronous CommonJS frameworks that do not have AMD's asynchronous, callback hell or overhead:. It seems that's the question being asked here -- "what's the matter with a bunch of script tags, anyway? CommonJS is great for projects which I can control more of the process, and generally seems cleaner than the callbacks in AMD handling.
That being said, using require. The asynchronous capabilities of AMD can be used for other things if written correctly.
CodeKit vs RequireJS | What are the differences?
These can be done other ways, but it's nice to have a single global "async" set of utility functions for a site. Additionnally to already explained dependency management benefits, when you say "Modules are 'transported' by attaching to the global namespace", I read "Modules are polluting global namespace". Global pollution is bad, dangerous and easy to avoid with AMD. I was wondering about this exact thing when I built my first simple contacts module and app wrapper.
I'll have to dig into this more. Same for templates?
It does not add a compile step to each save, or a watch script to wait for. The only thing it asks is that you add a define wrapper to your modules, and optimize before deployment. You can set it up so you have a main. This way, every time you save, your css will be compiled into a single file. Where this is all going, for me, is thinking about package management.
I'm now understanding why Component is the way it is, integrating this sort of module system. I publish a lil' library like Vanilla Masonry. Right now, this is doing the global namespace pollution thing, but for the sake of the example, let's say it's implements define properly. In order to define the dependency, I need to know the file structure. But, that's up to the developer, not to the library author. How does Require JS handle this? Can the Masonry library be implemented without the implementor having to change the source?
Or have we crossed over into the Treacherous Valley of Package Management? I would urge desandro to peruse the top half of this post , which is a pretty good rundown of some things coming down the pipe in ES6; particularly the additional stuff linked in the section titled 'Where do these modules fit in with AMD?